Power and Eye Operation Pressing and releasing the power button turns the marker on. If the battery is low, the LED will flicker red. A solid red or green LED in the grip frame indicates that the marker is ready to be fired. The eyes are enabled when the marker is first turned on. To disable the eyes, press and hold the power button for 1 second. The LED will start slowly blinking red to indicate the eyes are turned off. To turn the marker off, press and hold the power button for 1 second again. The marker will power down.
Tadao Cyborg Board Instructions Features • • • • • • • • • • • • • •
MacDev Cyborg factory recommended circuit board Based on the Musashi 5 software Includes five fire modes: uncapped semi-auto, capped semi-auto, PSP ramping, PSP burst, and NXL full-automatic Continuously monitors the trigger switch through the entire firing cycle Super light 25-gram switch AMB and CPF algorithms help to eliminate mechanical bounce and switch bounce ARS (anti-ram stick) prevents first shot drop-off Power efficient software lengthens battery life Programming mode allows changes to debounce, dwell, loader delay, AMB, ARS, bolt delay, eye mode, fire mode, fire mode max rate of fire, CPF, and ramp start All settings are stored in non-volatile memory so they are not lost when battery is disconnected One-touch startup enables the marker to fire instantly Automatic 15-minute idle power down saves batteries Delayed and forced eye mode with force shot allows the marker to be fired when the eyes are enabled but no object is present in the breech Low battery indicator software
Installation The Tadao Cyborg Board is a drop-in upgrade. Installation consists of removing the old board and putting in the new one: 1. 2. 3. 4. 5. 6. 7. 8. 9.
To determine if the eyes are working correctly, insert an object into the breech. Check to see if the LED changes from red to green, and then back to red once the object is removed. Startup Sequence: 1. Press Power Button 2. If battery is fine, skip this step. If low battery, LED rapidly pulses red. 3. LED lights solid red or green, depending on whether something is in the breech, ready to fire. 4. To turn off the eyes, press and hold the power button for 1 second. The LED will start blinking red. 5. To turn off the marker, press and hold the power button for 1 second. The LED will turn off.
Eye Logic If used, the eye system cycles the marker as fast as possible. During each shot the eyes watch for the bolt to return, ending the current firing cycle and starting another as quickly as the pneumatics allow. If the eye system is continually blocked (e.g. putting your finger in front of the eyes) and is unable to see the bolt return after every shot, the LED will slowly blink green to indicate an eye malfunction. The max rate of fire will be reduced to about 12 balls per second to prevent further chopping. The only way to show the true speed of the Tadao Cyborg Board is by firing the marker with paint and air.
Programming The tournament lock must be disabled in order to change settings on the board. The tournament lock is toggled by pushing the red lock button on the surface of the board:
Remove the grip screws and grips from the Cyborg frame. Unplug both eye harnesses, one on the left side of the board, one on the right side of the board. Loosen the eye cover mounting screws with a 5/64” hex wrench. Remove the frame screws with a 1/8” hex wrench. Gently lift the Cyborg body off the frame, making sure not to stress the still connected solenoid wiring. Unplug the solenoid harness from the solenoid. Remove the board mounting screw with a 7/64” hex wrench. Remove the stock board from the frame. Reverse the steps to install the Tadao Cyborg Board.
Note: You may have to readjust the trigger set screws after board installation. Use of a trigger return mechanism, such as a spring or magnet, is recommended to reduce trigger bounce.
The multi-color LED that shines out the back of the grip frame shows which mode of operation the marker is currently in:
Each time the lock button is pressed while the marker is off, the LED will briefly flash green or red to indicate the status of the programming mode. If it flashes green, programming mode is allowed. By default the tournament lock is disabled, allowing the user to change settings.
Rapid Blinking Red Solid Red Solid Green Slow Blinking Green
While the marker is turned off, press and hold the trigger and turn the marker on. This will initiate the programming mode, cycling through a rainbow of colors, and then show solid green. Pulling and releasing the trigger quickly will toggle between the different programming modes:
LED Indicator
Slow Blinking Red
At startup this indicates a low battery No ball in breech Ball in breech, ready to fire Eye malfunction; clean eyes or make sure the gun is fired with paint and air Eyes disabled, rate of fire limited to 20 balls per second in mode 1; otherwise capped at fire mode max rate of fire for fire modes 2, 3, 4, and 5.
Green Red Orange Flickering Green Flickering Red Flickering Orange Alternating Green/Orange Alternating Red/Orange Alternating Green/Red Alt Flicker Green/Orange Alt Flicker Red/Orange
Debounce Dwell Loader delay AMB ARS dwell Bolt delay Eye mode Fire mode Fire mode rate of fire Cycle percentage filter Ramp start
When the LED is lit for the desired setting, press and hold the trigger until the LED goes out. When you release the trigger, the LED will blink to show the current setting. For example, if the current setting for debounce is 5, the LED will blink green 5 times. Once the LED stops blinking, you have 2 seconds to begin entering the new setting.
ball is present in the breech or a force shot is utilized. The user can fire a force shot by holding down the trigger for ½ second. Fire Mode – Included are five different fire modes (default is 1): 1. 2. 3. 4. 5.
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