last for another case of paint, but it is close to failing. If the battery is fine, the software will go directly into the firing mode.
Musashi 6 Proto Matrix Board Instructions Features • • • • • • • • • • • • •
Built on the Musashi code base (hybrid debounce scheme) Includes 5 fire modes: uncapped semi-auto, capped semi-auto, PSP ramping, PSP burst, and NXL full-automatic Continuously monitors the trigger switch throughout entire firing cycle Gangster setting allows 3 different options for every fire mode, giving 15 different “breakout” style modes ABS (anti-bolt stick) programming prevents first shot drop-off AMB (anti-mechanical bounce) and CPF (cycle percentage filter) algorithms help to eliminate mechanical bounce and switch bounce Power efficient software lengthens battery life Programming mode allows changes to debounce, dwell, loader delay, AMB, fire mode, fire mode max rate of fire, ABS dwell, cycle percentage filter, and ramp start for PSP ramping All settings are stored in non-volatile memory so they are not lost when power is disconnected One-touch startup enables the marker to fire instantly Automatic 15-minute idle power down saves batteries Force shot allows the marker to be fired when the eyes are enabled but no object is present in the breech Low battery indicator software
Installation Removal and installation of the board on a Proto Matrix must be carefully done to ensure the electronics are not damaged. Begin by removing the grips from the marker. This will expose the entire circuit board. Remove the two mounting screws, eye harness, power/trigger switch harness, and solenoid harness. Place the M6 Proto Matrix board in the grip frame and replace the two mounting screws. Plug in all the connections. If the marker will not turn on, it may be due to a low battery, broken membrane or broken battery harness. LED Indicator The multi-color LED that shines out the back of the grip frame shows which mode of operation the marker is currently in: Solid Green Ball in breech, ready to fire Solid Red No ball in breech Slow Blinking Green Eye malfunction, max rate of fire reduced Slow Blinking Red Eyes disabled, rate of fire limited to 20 balls per second in uncapped semi-auto; otherwise fire mode max rate of fire for fire modes 2-5 Power Operation Pressing and releasing the power button turns the marker on. A solid red or green LED in the grip frame indicates that the marker is ready to be fired. To turn it off, press and hold the power button until the LED turns off, then release. Every time the marker is turned on, the eyes are enabled. The marker can be turned off regardless of the state of the eyes. Additional details about the battery indicator can be found below. Eye Operation and Logic The eyes are enabled when the marker is first turned on. To disable the eyes, use the eye button. To change modes, press and hold the eye button for 1 second. The LED will change colors to indicate the mode change. To determine if the eyes are working correctly, insert an object into the breech. Check to see if the LED changes from red to green, and then back to red once the object is removed. When the eyes are enabled, they watch the bolt return after every shot, maximizing the speed of the marker. If the eye system becomes permanently blocked (either from paint, debris, or your finger) it will slow down the rate of fire to 12.5 bps to prevent additional chopping. The true speed of the marker can only be determined by firing with paint and air. Battery Indicator The battery indicator software is standard in the Proto Matrix Upgrade. When the marker is turned on, the LED will briefly flicker red to indicate a low battery. If it flickers red, the battery should be changed as soon as possible. Your battery may
Programming The tournament lock must be disabled in order to change settings on the chip. The nd 2 dip switch functions as the tournament lock. To disable the tournament lock, make sure the 2nd dip switch is in the ON or UP position. While the marker is turned off, pull and hold the trigger and turn the marker on. This will initiate the programming mode, showing a rainbow color sequence. Then the LED will settle on green. Pulling and releasing the trigger quickly will toggle between the different programming modes: Green Debounce Red Dwell Orange Loader delay Flickering Green Anti-mechanical bounce Flickering Red Fire mode Flickering Orange Fire mode max rate of fire Alternating Green/Red ABS dwell Alternating Orange/Red Cycle percentage filter Alternating Green/Orange Ramp start point Green/Red/Orange cycling Gangster mode When the LED is lit for the desired setting, press and hold the trigger until the LED goes out. When you release the trigger, the LED will blink to show the current setting. For example, if the current setting for debounce is 5, the LED will blink green 5 times. Once the LED stops blinking, you have 2 seconds to begin entering the new setting. To enter the new setting, pull the trigger the desired number of times. For example, to set the debounce to 2, you must pull the trigger 2 times. Every time you pull the trigger the LED will light. After all settings have been changed, turn the marker off, using the power button. Programming Example If you want to set the dwell to 20, you should: 1. Make sure the marker is powered off and the tournament lock is disabled (2nd dip switch in the UP/ON position). 2. Pull the trigger and push the power button to turn on the marker. 3. The LED shows green. This is the debounce mode. 4. Quickly pull and release the trigger one time to switch to the dwell mode. The LED will show red. 5. Pull and HOLD the trigger until the LED turns off. 6. Release the trigger. The LED will blink out the current setting. 7. When the LED stops blinking, enter the new setting by pulling the trigger 20 times. 8. Wait until the LED turns back on, indicating programming has been completed. 9. Turn the marker off. Program Reset To reset all settings to factory…
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