Eye system enabled, eye malfunction - LED #2 and #4 blink continually
Tadao M7 Ego Board Instructions Features • • •
Based on the Musashi 7 software Ultra bright LED array is available in red, white, or blue Includes 12 fire modes: uncapped semi-auto, capped semi-auto, PSP auto-response, PSP mild ramping, PSP max ramping, PSP z-burst, NXL full-automatic, auto-response, mild ramping, max ramping, zburst, and full-automatic Asynchronously monitors the trigger switch using an interrupt based scan at 2 million times per second Gangster setting allows 3 different options for every fire mode, giving 36 different “breakout” style modes Adjustable ABS programming prevents first shot drop-off AMB (anti-mechanical bounce) and CPF (cycle percentage filter) algorithms help to eliminate mechanical bounce and switch bounce Power efficient software and hardware lengthens battery life Programming mode allows changes to debounce, dwell, loader delay, AMB, ABS dwell, fire mode, fire mode max rate of fire, eye mode, CPF, ramp start, and gangster mode All settings are stored in non-volatile memory so they are not lost when battery is disconnected One-touch startup enables the marker to fire instantly Automatic 15-minute idle power down saves batteries 4 eye modes: delayed, forced with force shot, test mode with rate of fire indicator, and training mode with rate of fire indicator Low battery indicator hardware and software shows battery level each time the marker is turned on and at the touch of a button while in use
Remove the grips from the grip frame. Remove the battery. Remove the 3 mounting screws from the stock board. Gently lift out the stock board, rotating it to get around the trigger pin. Pull the trigger switch board off the Tadao Ego board. Insert the Tadao Ego board into the frame. Replace the mounting screws and tighten, making sure the 3 tactile buttons on the back of the grip frame make a sharp “click” when pressed. 8. Gently slide the trigger switch board onto the mounting pins of the main board. 9. Readjust the trigger. 10. Insert the battery. 11. Put the grips back on the frame.
Power Operation By pressing and releasing the middle button, the marker turns on, shows the battery level, and is instantly ready to be fired, as indicated by the LED array on the back of the grip frame. To turn it off, press and hold the middle button until the LEDs turn off or stop blinking, then release. Every time the marker is turned on, the eyes are enabled. The marker can be turned off regardless of the state of the eyes.
Eye system disabled - LED #2, #3, and #4 blink continually
Battery Indicator Upon startup the LED array will climb towards the top of the marker, showing the battery level. If it climbs to the top and flashes briefly, the battery is full. Whenever the marker is in the main fire mode (eyes on or off) you may check the battery level by holding down button 3 for 1 second. The LEDs will scroll up and flicker at the current battery level.
Eye Operation and Logic The eyes are always enabled when the marker is first turned on. To toggle the eyes on and off, push and hold the top button. The 3 middle LEDs will continually blink in unison to indicate that the eye system is off. Be aware that when the eye system is enabled, the eyes watch the bolt return after every shot. If this doesn’t happen (due to broken paint/debris or to your finger blocking the eyes) the rate of fire will be capped to prevent additional chopping. If the marker is fired with paint and air, the eye system will see the bolt return and maximize the firing rate of the marker. When the eyes are off, the rate of fire is limited to 20 balls per second unless in fire mode 2-12, in which case the rate of fire is selected by the user.
Programming To initiate programming mode, make sure the marker is off and the tournament lock is disabled. The tournament lock can be toggled by pressing the small switch next to the battery contacts on the surface of the board while the marker is turned off. After each press the top or bottom LED will light up to indicate the lock status. If the top LED (#5) is lit, the lock is engaged, preventing access to the programming mode. If the bottom LED (#1) is lit, the lock is off, allowing the user to change settings. Once the lock is turned off, pull and hold the trigger before pushing the power button. The board will boot into programming mode, showing a double running sequence on the LED array before stopping on LED #1 at the bottom. Pulling and releasing the trigger quickly will toggle between the different programming modes. The first 5 are shown with a solid color LED: (solid) LED #5 LED #4 LED #3 LED #2 LED #1
LED Array Indicator The LED array that shines from the window on the back of the Ego grip frame shows which mode of operation the marker is currently in: Eye system enabled, ball in breech - LED array scrolls up and down continually
After reaching solid LED #5 at the top, it will start over at the bottom with flickering color LEDs: (flickering) LED #5 LED #4 LED #3 LED #2 LED #1
Eye system enabled, empty breech - LED #1 and #5 blink continually
ABS dwell Anti-mechanical bounce Loader delay Dwell Debounce
Cycle percentage filter Bolt delay Eye mode Fire mode max rate of fire Fire mode
After reaching flickering LED #5 at the top, it will start over with the last two settings: (dual flickering)
LED #1 and #2
LED #4 and #5
Ramp start for PSP ramping fire mode
Gangster mode
While the LED is lit for the desired setting you would like to change, press and hold the trigger until the LED goes out. When you release the trigger, the LED will blink to show the current setting. For example, if the current setting for debounce is 5, the LED will blink 5 times. Once the LED stops blinking, you have 2 seconds to begin entering the new setting. To enter the new setting, pull the trigger the desired number of times. For example, to set the debounce to 2, you must pull the trigger 2 times. After all settings have been changed to the…
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