Tadao Musashi 7 VS Chip Instructions - English

Text from this manual

Eye Operation and Logic The eyes are enabled when the marker is first turned on. The eyes can be toggled by using the eye button. Press and hold the eye button for 1 second and the LED will change colors to indicate the mode change.

Musashi 7 VS Chip Instructions Features • • • •

Fully functional in the Kingman Tadao VS Spyder board Based on the Musashi 7 software New model microcontroller runs at 8 Mhz for no hardware lag and the fastest code execution Includes 12 fire modes: uncapped semi-auto, capped semi-auto, PSP autoresponse, PSP 50% ramping, PSP 100% ramping, PSP burst, NXL fullautomatic, auto-response, 50% ramping, 100% ramping, 3 round burst, and full-automatic Asynchronously monitors the trigger switch, using an interrupt based scan at 2 million times per second G mode setting allows 3 different options for every fire mode, giving 36 different “breakout” style modes AMB (anti-mechanical bounce) and CPF (cycle percentage filter) algorithms help to eliminate mechanical bounce and switch bounce Power efficient software and hardware lengthens battery life Programming mode allows changes to debounce, dwell, loader delay, AMB, fire mode, fire mode max rate of fire, eye mode, CPF, ramp start, G mode, bolt delay, and training mode dwell All settings are stored in non-volatile memory so they are not lost when battery is disconnected One-touch startup enables the marker to fire instantly Automatic 15-minute idle power down saves batteries 2 eye modes: delayed and forced with force shot Low battery indicator hardware and software shows battery level each time the marker is turned on Lifetime warranty against manufacturing defects Free upgrades at all national events attended by Tadao Technologies

Installation Removal and installation of the chip on a Kingman Tadao VS Spyder board must be carefully done to ensure the electronics are not damaged. Begin by removing the grips from the marker. This will expose the entire circuit board. Unplug the battery. Remove the original chip by gently pulling it out of the socket. It may be necessary to pry it out with a small flat-head screwdriver, alternating on each end to ensure the pins do not become bent. The new chip must be placed into the socket with the indentation on one end facing towards the top of the marker. Gently insert it, making sure all the pins go into the socket, and apply even, firm pressure to make sure it is seated fully. If the marker won’t turn on after installation, it may be due to an incorrectly inserted chip or low battery.

LED Indicator The multi-color LED that shines out the side of the grip frame shows which mode of operation the marker is currently in: Rapid Blinking Red Rapid Blinking Yellow Rapid Blinking Green Solid Blue Slow Blinking Blue Slow Blinking Yellow Slow Blinking Red

At startup this indicates an exhausted battery At startup this indicates a low battery At startup this indicates a good battery Ball in breech, ready to fire No ball in breech Eye malfunction, max rate of fire reduced to 12 bps; clean eyes or make sure the gun is fired with paint and air Eyes disabled, rate of fire limited to 20 balls per second in mode 1; otherwise capped at fire mode max rate of fire for fire modes 2 through 12

Power Operation Pressing and releasing the power button turns the marker on. The battery indicator will show the current power level of your battery with a flickering red, yellow, or green LED. After, it will show a solid or blinking blue. To turn off, press and hold the power button for 1.5 seconds, until the LED turns off, then release. Every time the marker is turned on, the eyes are enabled. The marker can be turned off regardless of the state of the eyes.

If used, the eye system cycles the marker as fast as possible. During each shot the eyes watch for the bolt to return, ending the current firing cycle and starting another as quickly as the pneumatics allow. If the eye system is continually blocked (e.g. putting your finger in front of the eyes) and is unable to see the bolt return after every shot, the max rate of fire will be reduced to about 12 balls per second to prevent further chopping, and the LED will blink yellow to indicate an eye malfunction. Firing the marker with paint and air will utilize the eye system correctly, maximizing the rate of fire. When the eyes are off, the rate of fire is limited to 20 balls per second unless in fire mode 2-12, in which case the rate of fire is selected by the user. To determine if the eyes are working correctly, insert an object into the breech. Check to see if the LED changes from blinking blue to solid blue and then back to blinking blue once the object is removed.

Battery Indicator Battery indicator software and hardware are standard on the Musashi 7 VS chip. When the marker is turned on, the LED will briefly flicker red, yellow, or green to indicate the status of your battery. If it flickers red, the battery is exhausted and should be changed as soon as possible. If it flickers yellow, the battery may last for another case of paint, but it is close to failing.

Programming The tournament lock must be disabled in order to change settings on the board. Pushing the small switch mounted just below the eye button toggles the tournament lock. While the marker is turned off, push and hold the lock button. The LED will flash red or green to indicate the status of the lock. Red means the lock is on, while green means the lock is off. When the lock and the marker are off, pull and hold the trigger, then push the power button. The marker will boot into programming mode, showing a rainbow sequence before stopping at solid green. Pulling and releasing the trigger quickly will toggle between the different programming modes: Green Purple Yellow Blue White Teal Flickering Green Flickering Purple Flickering Yellow Flickering Blue Flickering Red

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Brand
Product Name
Musashi 7 VS Chip Instructions
Product Type
Electronic Marker Boards
Language
English
File Size
98.0 KB
File Type
PDF
Added
Oct. 23, 2018