Smart Parts Impulse Manual - English

Text from this manual

Impulse

Operating and Maintenance Manual for: ImpulseTM Impulse VisionTM

Please read all operating instructions before using the ImpulseTM paintball marker.

100 Station Street • Loyalhanna, PA 15661 Telephone 724.539.2660 • Fax 724.539.2298 www.smartparts.com

WARNING The ImpulseTM Paintball Marker is not a toy. Misuse or careless use may cause serious injury or death. The user and any person within range must wear eye protection designed for paintball use. Recommended to be at least 18 years old to purchase, 14 years old to use with adult supervision, or 10 years old to use on paintball fields meeting ASTM standard F1777-97. Read operation manual before using. Always use a barrel blocking device when not involved in actual play. When gassing and de-gassing the marker's system, never aim the marker at another person. Always point the barrel towards the ground. Never use over-filled CO2 bottles as this will "spike" the system causing the hoses to burst. Do not attempt to lighten or alter the trigger assembly in any way, doing so will void your Smart Parts warranty. This includes any modifications such as: spring removal, installing or adjusting set screws, and/or removing material from the trigger.

IMPORTANT - Dry-Firing Your ImpulseTM It is recommended that you do not dry-fire (fire without paint) your Impulse. The Impulse has a low pressure design, which makes the marker more accurate, and decreases ball breakage. Because of its low pressure design, the marker requires a paintball in front of the bolt to produce back-pressure, which makes the marker re-cock. If you must dry-fire the Impulse, remove the barrel and place a rag over the front portion of the marker where the barrel screws into. This will simulate the paintball and create the required back-pressure to re-cock the marker. If the Impulse is fired without anything in front of the bolt, the bolt will remain forward and allow air to continuously drain down the barrel. If the bolt remains forward after firing the marker with paint, increase the inlet pressure and decrease dwell settings.

The Impulse Paintball Marker The Impulse is an electro-pneumatic paintball marker designed to fire at a low operating pressure (150-200 psi) to reduce ball breakage and increase accuracy. Power is supplied to the marker by a standard replaceable 9 volt alkaline battery that is housed in the grip frame. Paintballs are propelled by C02 gas or compressed air, that is regulated by the Max-Flo regulator which supplies the required low pressure airflow at a high volume. The Impulse consists of three main assemblies: Body The Body consists of two inter-linked systems; the Bolt and the Firing System, which also includes an air transfer port. The Bolt is contained in the upper chamber, which is connected to the hammer in the lower chamber by the bolt pin. The function of the bolt is to load paintballs into the breech of the marker and to transfer the air from the valve to the ball in order to propel it. Solenoid Housing The solenoid housing serves three functions. First, it encloses and protects the solenoid; second it holds the circuit board, and third it connects the body and the grip frame.

Body Solenoid Housing Grip Frame

Grip Frame The Grip Frame contains the trigger and battery. The batteries are replaceable standard 9-volt alkaline. [2]

Electrical Power Supply The Impulse is powered by a replaceable 9-volt battery. With normal care and usage, the battery should last for approximately 25,000 shots. It is recommended that the Impulse be powered only by alkaline batteries.

Propellant C02 / Compressed Air Supply NOTE: We do not recommend the use of CO2 or compressed air systems that use a pin valve. If your air system uses a pin valve, it is highly recommended that you use an inline on/off valve to eliminate gassing and degassing problems. The Impulse is capable of using either C02 gas or a compressed air system (nitrogen system). For compressed air use it is required to use the Max-Flo regulator specifically designed to work on low pressure markers. Please follow all instructions included for the air system being used on your Impulse. C02 To use your Impulse with C02, your bottle will need to have an anti-syphon tube that is correctly fitted to the Impulse to prevent liquid C02 from entering the marker. If your C02 bottle does not include an anti-syphon tube or your anti-syphon tube does not correctly position onto the marker, call a certified airsmith to install one into your bottle. Do not attempt to disassemble a C02 bottle or install an anti-syphon device. Compressed Air The compressed air system installed must be able to provide a high volume of air regulated at 150-200 psi. If the compressed air system installed cannot regulate to the required pressure, a Max-Flo regulator will be required as a secondary regulator. NOTE: Some of the steps below will require you to activate and fire the Impulse. Please read the section on Operating the Impulse (page 4) before continuing with the compressed air installation. 1.

Attach the air system to the Impulse.

Adjust the air system output pressure to below 100 psi (turn the Max-Flo spring cap outward). This is to prevent the Impulse from being over-pressurized the first time the air system is turned on.

Turn on the Impulse. By default it will activate in “Eye-Off Mode”. This is the correct mode for initially setting the input air pressure, do not change.

SLOWLY turn on the air system and increase the input pressure to 150-160 psi. For accurate adjustment, fire the marker, and readjust if necessary.

Attach the barrel and a loader. Put paintballs in loader.

Change the Impulse to “Eye-On Mode”. IMPORTANT: In Eye-On Mode, the first shot will always fire with or without a ball in the chamber.

Adjust regulator pressure between 150-200 psi to achieve desired velocity.

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Brand
Product Name
Impulse Manual
Product Type
Language
English
File Size
2.0 MB
File Type
PDF
Added
Oct. 22, 2018