PLEASE READ CAREFULLY
OWNER’S MANUAL
WWW.SHOCKERPAINTBALL.COM
Q UI CK START 01 INSTALL BATTERY Use a 5/64-inch hex key to remove the three screws from the left side of the wrap-around grip and lift the left side open. Install a 9-volt alkaline battery into the battery compartment with the positive terminal facing the trigger.
02 BARREL
03 BARREL BLOCKER
CONTENTS
Assemble and install the included barrel. Make sure The Freak® insert is installed inside the barrel back.
Slide the included barrel blocker over the end of the Shocker® AMP barrel. Sling the blocker’s cords over the back of the marker and snug them tight.
QUICK START - VELOCITY ADJUSTMENT
OPERATING PRESSURE
The barrel blocker is a critical piece of safety equipment and must always be used when the Shocker® AMP is handled outside of an active paintball field.
Table of contents
POWER SOURCE
9v Alkaline Battery
digital controls
PROPELLANT
High Pressure Air
Gasses
OPERATION
Electropneumatic
MODES OF FIRE
Install the assembled barrel in the front of the Shocker® AMP body. Take care not to cross-thread any barrel components during assembly or installation, as permanent damage may result.
04 FEEDNECK + LOADER
05 TURN ON AIR
Install a high-performance paintball loader in the locking feedneck. The Shocker® AMP is equipped with an adjustable feedneck ensuring that it can securely grip loaders with a wide range of feedneck sizes. The feedneck’s clamping mechanism is best adjusted with the clamp lever open.
Carefully screw a professionally filled paintball High Pressure Air (HPA) system into the Air Source Adapter (ASA). Slowly turn the ASA knob clockwise to gently charge the Shocker® AMP with air.
Simply turning the clamp lever will close down or open up the clamp mechanism. Finer adjustments can be made by twisting the thumbwheel Test fit after adjustment. The feedneck should have a firm grip on the loader, but the lever should not be difficult to close or open.
Turn knob slowly! A quick pressure surge may cause damage.
07 ADJUST VELOCITY Turn on the Shocker® AMP by pressing and holding the power button until it glows green and the AMP data display animates. The Shocker AMP may be turned off by pressing and holding the power button until it goes dark. ®
Turning off the Shocker® AMP serves the same function as a mechanical trigger safety, but should not be relied on in place of a barrel blocker.
SHOCKER AMP
AMP SPECS
Adjustment/Tuning
Close the grip and reinstall the grip screws.
TA B L E OF C ONT ENTS
Velocity must be measured and adjusted to below 300 feet per PLEASE READ CAREFULLY second (91.4 meters per second) before each session of use.
Velocity must be tested and adjusted at the start of each paintball session. Fill the loader with paintballs and turn it on. While wearing ASTM compliant paintball goggles in an area where all bystanders are protected, remove the barrel blocker and fire over a chronograph to measure the velocity. Using a 5/32-inch hex key, turn velocity up (clockwise) or down (counter-clockwise) as needed to meet the field’s standard. After each adjustment take 2 or three shots to allow pressure to stabilize, then fire over a chronograph to check velocity. For safety and to avoid internal damage, never adjust the Shocker® AMP to fire at greater than 300 feet per second.
Programming
ANTI-CHOP SYSTEM
Break Beam Vision
Electronic Settings
BARREL THREAD
Autococker
Firing Modes
LUBRICANT
GR33SE TM
Trigger Adjustment
djustment
Routine Maintenance Bolt / Valve
Vision TM / Detents
– THE SHOCKER® AMP IS NOT A TOY.
– MISUSE OF THE SHOCKER® AMP MAY RESULT IN SERIOUS INJURY OR DEATH.
Regulator
Grip Frame
– EYE PROTECTION DESIGNED FOR PAINTBALL USE MUST BE WORN BY THE USER AND ANY PERSON WITHIN RANGE OF THE SHOCKER® AMP.
Advanced Maintenance
Bolt Control / Solenoid Valve / QEV 18 Troubleshooting
Parts Guide
WARRANTY / TECH SUPPORT
– SP RECOMMENDS THAT THE SHOCKER® AMP ONLY BE SOLD TO PERSONS 18 AND OLDER. – THOROUGHLY READ THE SHOCKER® AMP OPERATION AND INSTRUCTION MANUAL BEFORE OPERATING.
D I G I TAL CONTR OLS POWER The Shocker® AMP is turned on by pressing and holding the power button for a full second, or until the power button glows green and the OLED display activates [FIG. 07]. As soon as the Shocker® AMP is on, it is live and ready to fire. When the Shocker® AMP is in use, the power button may illuminate in different colors, or stop glowing to indicate various conditions. The Shocker® AMP is turned off by pressing and holding the power button for approximately five seconds. Turning the Shocker® AMP off is the equivalent to using a trigger “safety” switch on a mechanical paintball marker - while an important feature, it does not replace proper use of the barrel blocker.
READ CAREFULLY Never put oil orPLEASE other petroleum products in a compressed air regulator or tank—only use manufacturer specified lubricants or cleaners.
07 AMP OLED DISPLAY
POWER BUTTON
LOOSEN ASA KNOB 08
BATTERY Estimated battery charge level is indicated in the lower right of the display. Accuracy may vary between battery brands, especially when using rechargeable batteries.
MODE & ROF CAP
Turning off the ASA does not completely depressurize the Shocker® AMP and may leave enough gas inside the marker to fire 2 or more shots.
MAX ROF FIRMWARE VERSION
GAME TIMER When enabled, the game timer is displayed in the bottom left of the display. The timer starts counting down when the first shot is fired. Turning the Shocker® AMP off and back on again will reset the timer.
DEGASSING AND UNLOADING After use the Shocker® AMP should be unloaded and degassed. In some jurisdictions, paintball markers are legally required to be unloaded and degassed before they are transported on public roads. The ASA is turned off by rotating the ASA knob counter-clockwise (loosening). When the knob is twisted far enough to turn the ASA off, a small amount of air will vent from the ASA with a brief hissing sound. This is normal. Do not turn the knob any further.
VISION STATUS
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