Dangerous Power G3/IQ Upgrade Board FEATURES INCLUDE: MULTI COLOR LED BATTERY LEVEL DISPLAY MICRO SWITCH TRIGGER ACTIVATION SOUND ALERTS AND FEEDBACK ONE TOUCH FIRING MODE SELECTION TRIGGER TRAINER MODE TRIGGER PROGRAMMABLE 12 BREAKOUT MODES 5 EYE MODES TOURNAMENT LOCK FORCED SHOT 10 FIRING MODES: • SEMI (RED) • BURST (GREEN) • REACTIVE (YELLOW) • FULL AUTO (BLUE) • STEP AUTO (TEAL) • BURST RAMP (RED FLASH) • REACTIVE RAMP (GREEN FLASH) • PSP (YELLOW FLASH) • NXL (BLUE FLASH) • MILLENNIUM (TEAL FLASH)
LED POWER BUTTON EYE CONNECTOR SOLENOID CONNECTOR BATTERY CONNECTOR
MARKER CONTROL SETPOINTS LED (Multicolor)
Feature
Default Min/Max Value Value
MGRF – Eyes On
MGRF – Eyes Off
Red Flash
BPS Fine Tune
Red Flicker
Tournament Mode
Tournament Mode Ramp Point
Green Flash
Breakout Mode
Green Flicker
Trigger Debounce (ms)
Yellow
Breech Delay (ms)
Yellow Flash
Eye Mode
Yellow Flicker
Solenoid Dwell (ms)
ABS Dwell (ms)
Blue Flash
Bolt Return Delay (ms)
Blue Flicker
Burst Rounds
Purple
Reactive Pull Rounds
Purple Flash
Reactive Release Rounds
Purple Flicker
Burst Ramping Point
Reactive Ramping Point
Teal Flash
Step Auto Rate
Teal Flicker
Firing Mode Group 1 Enable/Disable
Firing Mode Group 2 Enable/Disable
White Flash
Auto Shut Off Timer
White Flicker
* A MGRF EYE ON SETTING OF 36 UNCAPS THE FIRING RATE
FIRING MODE CONTROL Tap the Power button to select the next mode. No mode changing if Eyes Off or empty breech.
PROGRAMMING MODE To enter Programming Mode, press and hold the trigger while powering on the marker. Release the trigger. Use the trigger to scroll to the Setpoint you wish to change, then tap the Power button. The LED will blink the current value. Tap the Power button again it indicate you wish to change the value. Use trigger pulls to enter the value. Tap the Power button once more to store the new value. The LED will then blink the new stored value. Scroll to another setpoint with the trigger, or exit programming mode via power off.
POWER ON/OFF Press the Power button to activate the marker. While pressed the battery level is displayed (Green = above 8.5V, Yellow = above 7.5V, Red = below 7.5V). If a ball is present the marker starts in 1st programmed Firing Mode. If the breech is empty, the Empty Breech alert is displayed (Solid Purple). Tap the power button to start the marker with Eyes Off, or load the breech with paint. To turn the marker OFF, press/hold the power button for 3 seconds.
EYE CONTROL AND STATUS During firing operations, press/hold the Power Button for 1 second to toggle the Eyes On or Off. The Eye status is as follows: (Solid Purple = Empty Breech / Slow Purple Flash = Eyes Off / Fast Purple Flash = iFault Detected).
TRIGGER TRAINER MODE To enter Trigger Trainer Mode, power the marker on and Hold the button for 5 seconds. (LED will faintly flicker WHITE). To use TTM - Pull the trigger as fast as you can. Your per second pull rate is displayed in real time as you pull (Blue - 1 to 5 pulls / Green - 6 to 10 pulls / Yellow - 11 to 15 pulls / Red - 16 to 20 pulls). When the trigger is released, the LED will first blink blue with the average pull rate you achieved, then blink red with the max pull rate you achieved. To exit TTM, power off.
SETPOINT DEFAULT While in programming mode, pull and hold the trigger for 5 seconds to reset all setpoints to default.
MARKER CONTROL SETPOINT DEFINITIONS MGRF Eyes ON This sets the “Eyes On” Max Global Rate of Fire (in Balls per second) of all firing modes. MGRF Eyes OFF This sets the “Eyes OFF” Max Global Rate of Fire (in Balls per second) of all firing modes. BPS Fine Tune This adds a fractional bps to the MGRF Setting. For example a value of 1 would add .1 to the MGRF. Tournament Mode Determines what mode will be locked in for Tournament play when the Tourney Mode Lock Switch is ON. Activate the Tournament mode by placing the Tourney Switch in the ON position and power cycling the marker (the switch is on the back side of the board). Tournament Mode deactivates the MODE button for programming. Setpoint values 1 thru 10 represent each available firing mode in scrolling order (1= Semi … 10 = Millennium)
Tournament Mode 1 Semi 6 Burst Ramp 2 Burst 7 Reactive Ramp 3 Reactive 8 PSP3 4 Full Auto 9 NXL 5 Step Auto 10 Millennium
Tournament Mode Ramp Point Sets ramping point operation of PSP, NXL, and Millennium modes. PSP and NXL modes use the setpoint as the number of required semi shots before ramping (set to 3 for a tournament legal setting). Millennium mode uses the ramp point as “pull rate” to ramp (set to 6 for a tournament legal setpoint). Breakout Mode This setting allows you to select several different styles of breakout modes. All shots prior to full auto are semi auto. Breakout mode is off by default. Refer to the table for operation
Value Breakout Modes 1 Fires a Full Automatic Burst at MGRF on the 1st Trigger Pull and Hold 2 Fires a Full Automatic Burst at MGRF on the 2nd Trigger Pull and Hold 3 Fires a Full Automatic Burst at MGRF on the 3rd Trigger Pull and Hold 4 Fires a Full Automatic Burst at MGRF + 2bps on the 1st Trigger Pull and Hold 5 Fires a Full Automatic Burst at MGRF + 2bps on the 2nd Trigger Pull and Hold 6 Fires a Full Automatic Burst at MGRF + 2bps on the 3rd Trigger Pull and Hold 7 Fires a Full Automatic Burst at MGRF + 4bps on the 1st Trigger Pull and Hold 8 Fires a Full Automatic Burst at MGRF + 4bps on the 2nd Trigger Pull and Hold 9 Fires a Full Automatic Burst at MGRF + 4bps on the 3rd Trigger Pull and Hold 10 Fires a Full Automatic Burst Uncapped on the 1st Trigger Pull and Hold 11 Fires a Full Automatic Burst Uncapped on the 2nd Trigger Pull and Hold 12 Fires a Full Automatic Burst Uncapped on the 3rd Trigger Pull and Hold 13 Breakout Mode Disabled
Trigger Debounce This value sets amount of time (in milliseconds) the trigger must remain inactive prior to accepting a new trigger pull. Lowering this value can cause your marker to fire errantly when making successive trigger pulls. Raising this value will prevent errant firing and provide reliable firing in…
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